Sunday 2 October 2016

NDM baseline assessment learner response

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WWW- Good information of focus of the research/ studies we covered
EBI- A theme you missed of the section you'd planned on video games. Also, more information needed (e.g. Paretos law)
-You need to speed up a bit!

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Views and values, in the audience, has changed through the impact in violent video games. Many of the younger audience play a lot of violent games on their consoles. A popular violent video game is 'Grand Theft Auto' (GTA). Many of the audience, especially the parents of the younger users of this specific game, are against this game and a lot of other violent games. This is because of the fact that audiences between the ages of 9-16, would play a game which is rated 18+ and therefore would have an impact on the younger audiences lives. Due to the younger users playing these specific games can create a moral panic within the society of parents and they would be unsure of what to do; since they are children playing an adult game, creates tension and the older audiences may believe that they would be getting up to no good. On some occasions, violent video games can have a great impact on the younger audiences, e.g. GTA is about crime and fighting and this may persuade the younger audience to live the life as in the video game, which can also potentially lead to dangerous things. In addition, when the game GTA had been released, there would be some scenes where young children would have killed someone and this was due to the fact that they had learnt to kill on the video game. For example, in the US a 14 year old boy had killed his father and brother because he was acting as a video game character in real life. Therefore, video games has got a huge impact on the lives of the younger audiences as it inspires them to act in that specific way; this can lead to corrupted minds as they are young and are still learning between right and wrong.

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